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	<id>http://en.zaoniao.it/index.php?action=history&amp;feed=atom&amp;title=CryptoSoul</id>
	<title>CryptoSoul - Revision history</title>
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	<updated>2026-05-16T05:50:17Z</updated>
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	<entry>
		<id>http://en.zaoniao.it/index.php?title=CryptoSoul&amp;diff=4300&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;'''[https://cryptosoul.io/ CryptoSoul]''' - Play game. Win battle. Earn tokens  CryptoSoul - is a free to play online battle royale game ==Introduction== ===Nowadays=== At pre...&quot;</title>
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		<updated>2019-05-07T07:41:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;[https://cryptosoul.io/ CryptoSoul]&amp;#039;&amp;#039;&amp;#039; - Play game. Win battle. Earn tokens  CryptoSoul - is a free to play online battle royale game ==Introduction== ===Nowadays=== At pre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''[https://cryptosoul.io/ CryptoSoul]''' - Play game. Win battle. Earn tokens&lt;br /&gt;
&lt;br /&gt;
CryptoSoul - is a free to play online battle royale game&lt;br /&gt;
==Introduction==&lt;br /&gt;
===Nowadays===&lt;br /&gt;
At present, 30% of people in the world already play&lt;br /&gt;
video games. Year by year, games become more and&lt;br /&gt;
more similar to reality, and the line between the virtual&lt;br /&gt;
world and real world disappears gradually. &lt;br /&gt;
&lt;br /&gt;
The blockchain technology enables to create&lt;br /&gt;
an economic model of the game, with the possibility&lt;br /&gt;
of using the game currency in the world. &lt;br /&gt;
&lt;br /&gt;
The already known crypto games, such as CryptoKitties and Decentraland,&lt;br /&gt;
have proven that the idea of a game with the use of blockchain&lt;br /&gt;
arises interest. However, they are focused on the users’ investments,&lt;br /&gt;
and not on the solution of problems of the existing economic&lt;br /&gt;
model of gaming.&lt;br /&gt;
&lt;br /&gt;
===Main problems of game models===&lt;br /&gt;
According to esportsearnings.com,&lt;br /&gt;
throughout the history of video games,&lt;br /&gt;
50,283 players received prizes in 334 different&lt;br /&gt;
games in tournaments. It is less than&lt;br /&gt;
0.01% of the all players in the world. &lt;br /&gt;
&lt;br /&gt;
The achievements of the majority of the players don’t have material value,&lt;br /&gt;
because game currency isn’t appreciated in the real world.&lt;br /&gt;
This is the main reason for the low number of players who earn.&lt;br /&gt;
eSport is the main way to earn money by playing video games.&lt;br /&gt;
&lt;br /&gt;
==About CryptoSoul==&lt;br /&gt;
=== Big idea ===&lt;br /&gt;
&lt;br /&gt;
Transform gaming model from «'''The player spends'''» to «'''The player earns'''».&lt;br /&gt;
&lt;br /&gt;
In CryptoSoul, we use a new economic game model focused on the&lt;br /&gt;
player’s earnings. For the game achievements, the player earns&lt;br /&gt;
tokens which have real value. &lt;br /&gt;
&lt;br /&gt;
It’s a beginning of a new trend in the gaming industry that will&lt;br /&gt;
change our perception of games. Earnings in a game will become&lt;br /&gt;
customary.&lt;br /&gt;
&lt;br /&gt;
The main problem is being solved by our project is&lt;br /&gt;
creation of way to use in-game currency in real&lt;br /&gt;
world.&lt;br /&gt;
&lt;br /&gt;
=== Problems of existing games ===&lt;br /&gt;
1) Game currency has no value out of the game&lt;br /&gt;
&lt;br /&gt;
2) A complex and unclear way of making earnings&lt;br /&gt;
&lt;br /&gt;
3) The games exist due to players’ investments&lt;br /&gt;
&lt;br /&gt;
=== CryptoSoul model ===&lt;br /&gt;
1) Game currency has a real value&lt;br /&gt;
&lt;br /&gt;
2) An easy and clear way of making earnings&lt;br /&gt;
&lt;br /&gt;
3) The game exists due to the demand for token &lt;br /&gt;
&lt;br /&gt;
===Currency isolation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Existing games''' || '''CryptoSoul'''&lt;br /&gt;
|-&lt;br /&gt;
| Game currency has no value out of the game || Game currency has a real value&lt;br /&gt;
|-&lt;br /&gt;
| In each game, the currency is isolated and can be used only in the game itself. There are only complex, unofficial ways to exchange the game currency to real money. || The player gets Crystals for game achievements, which can be exchanged CryptoSoul having value in Ethereum.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earnings Complexity===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Existing games''' || '''CryptoSoul'''&lt;br /&gt;
|-&lt;br /&gt;
| A complex and unclear way of making earnings || An easy and clear way of making earnings&lt;br /&gt;
|-&lt;br /&gt;
| Players can earn only with eSport, streaming or speculation in in-game markets, but special skills, a lot of time and efforts are needed for that. || A player of any level can earn CryptoSoul without special skills by spending no more than 2 hours per day on the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Need to Pay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Existing games''' || '''CryptoSoul'''&lt;br /&gt;
|-&lt;br /&gt;
| The games exist due to players’ investments || The game exists due to the demand for token&lt;br /&gt;
|-&lt;br /&gt;
| The games pay off thanks to the sale of copies and the system of subscriptions or at the expense of players’ paid items. || The project pays off at the expense of the increase of the token value and subsequent realization on a stock exchange.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The increase of the number of players causes currency deficiency. We wipe out a minimum of 50% of tokens spent in the game, which creates additional&lt;br /&gt;
currency deficiency. Thus, token price and demand increase, because token exists in limited quantities.&lt;br /&gt;
A popular and high-quality product also attracts investors, which has a positive impact on the token price.&lt;br /&gt;
&lt;br /&gt;
== Social media ==&lt;br /&gt;
* [https://cryptosoul.io Official website]&lt;br /&gt;
* [https://t.me/CryptoSoulNews Telegram]&lt;br /&gt;
* [https://medium.com/@cryptosoul Medium]&lt;br /&gt;
* [https://www.facebook.com/CryptoSoulGame Facebook]&lt;br /&gt;
* [https://twitter.com/CryptoSoul_ Twitter]&lt;br /&gt;
* [https://bitcointalk.org/index.php?topic=5023982 Bitcointalk]&lt;br /&gt;
&lt;br /&gt;
[[Category:ICO]]&lt;br /&gt;
[[Category:Token]]&lt;br /&gt;
[[Category:Cryptogames]]&lt;br /&gt;
==See Also on BitcoinWiki==&lt;br /&gt;
* [[Fan360]]&lt;br /&gt;
* [[SMARTER THAN CRYPTO]]&lt;br /&gt;
* [[Elysian]]&lt;br /&gt;
* [[Bitmillex]]&lt;br /&gt;
* [[DACC]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
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