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	<title>Edward Castronova - Revision history</title>
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		<title>Admin: Created page with &quot;'''Edward &quot;Ted&quot; Castronova''' is a Professor of Telecommunications and Game Design at Indiana University Bloomington. He is known in particular for his work on the economi...&quot;</title>
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		<updated>2019-05-16T05:31:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Edward &amp;quot;Ted&amp;quot; Castronova&amp;#039;&amp;#039;&amp;#039; is a Professor of Telecommunications and Game Design at &lt;a href=&quot;/index.php?title=Indiana_University_Bloomington&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Indiana University Bloomington (page does not exist)&quot;&gt;Indiana University Bloomington&lt;/a&gt;. He is known in particular for his work on the economi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Edward &amp;quot;Ted&amp;quot; Castronova''' is a Professor of Telecommunications and Game Design at [[Indiana University Bloomington]]. He is known in particular for his work on the economies of [[synthetic world]]s.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Edward Castronova obtained a BS in International Affairs from [[Georgetown University]] in 1985 and a PhD in Economics from the [[University of Wisconsin–Madison]] in 1991. In between, he spent 18 months studying German postwar reconstruction and social policy at universities and research institutes in [[Mannheim]], [[Frankfurt]], and [[Berlin]]. From 1991 to 2000, he worked as an Assistant and then Associate Professor of Public Policy and Political Science at [[University of Rochester]], after which he became an Associate Professor of Economics in the College of Business and Economics at [[California State University, Fullerton]]. In the fall 2004, he joined the faculty of [[Indiana University Bloomington]] as an associate professor of Telecommunication and Cognitive Science, later becoming a full professor and also the Director of Graduate Studies in the department .&lt;br /&gt;
&lt;br /&gt;
His works on synthetic worlds and their economies, and on ''[[EverQuest]]'' in particular, have attracted considerable attention. His paper on [[Norrath]], a fictional planet in the EverQuest universe, ''[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828 Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2001)]'' is available on [[SSRN]]. It claims, for example, that Norrath has a [[Gross national product|GNP]] per capita somewhere between that of [[Russia]] and [[Bulgaria]], higher than that of [[People's Republic of China|China]] and [[India]], and that a unit of ''EverQuest'' currency is worth more than the [[Yen]] or [[Lira]].&lt;br /&gt;
&lt;br /&gt;
He is one of four founders (along with [[Julian Dibbell]], Dan Hunter and Greg Lastowka) of the game research blog [[Terra Nova (blog)|Terra Nova]]. He also created the [[Indiana University]] Ludium game conferences which were built on the structure of a collaborative game environment.&lt;br /&gt;
&lt;br /&gt;
In 2008, he and his team finished work on the [[MacArthur Foundation]] supported academic experiment [[massively multiplayer online game|massively multiplayer online gaming]], [[Arden: The World of Shakespeare]]. They documented that people in fantasy games act in an economically normal way, purchasing less of a product when prices are higher, all other things being equal. This finding may open the way for future study in synthetic worlds of real economic behavior. Castronova said of the results, &amp;quot;Being an elf doesn't make you turn off the rational economic calculator part of your brain.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Papers===&lt;br /&gt;
* &lt;br /&gt;
* Castronova, Edward. &amp;quot;Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier,&amp;quot; [http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828 ''CESifo Working Paper No. 618''], December 2001.&lt;br /&gt;
* Castronova, Edward. &amp;quot;On Virtual Economies,&amp;quot; [http://papers.ssrn.com/sol3/papers.cfm?abstract_id=338500 ''CESifo Working Paper Series No. 752''], July 2002.&lt;br /&gt;
* Castronova, Edward. &amp;quot;The Price of 'Man' and 'Woman': A Hedonic Pricing Model of Avatar Attributes in a Synthethic World,&amp;quot; [http://papers.ssrn.com/sol3/papers.cfm?abstract_id=415043 ''CESifo Working Paper Series No. 957''], June 2003.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
* [http://news.bbc.co.uk/1/hi/technology/3570224.stm BBC News - Virtual gaming worlds overtake Namibia]&lt;br /&gt;
* [http://slashdot.org/article.pl?sid=02/01/23/2131259&amp;amp;mode=thread Norrath Economic Report Now Available - Slashdot.org on Castronova's report]&lt;br /&gt;
* [http://www.collisiondetection.net/mt/archives/2004/05/game_theories_m.html The Walrus Magazine: &amp;quot;On-line fantasy games have booming economies and citizens who love their political systems. Are these virtual worlds the best place to study the real one?&amp;quot;]&lt;br /&gt;
* [http://tedxtalks.ted.com/video/TEDxBloomington-Edward-Castrono Video &amp;quot;Be A Gamer&amp;quot; TEDx (2011)]&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* Edward Castronova. Synthetic Worlds, University of Chicago Press (2005). &lt;br /&gt;
* Edward Castronova. Exodus to the Virtual World, [http://www.palgrave-usa.com Palgrave Macmillan] (2007). &lt;br /&gt;
* Edward Castronova. Wildcat Currency. Yale University Press (2014). &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Virtual economy]]&lt;br /&gt;
*[[EverQuest]]&lt;br /&gt;
*''[[Arden: The World of Shakespeare]]''&lt;br /&gt;
*[[Terra Nova (blog)]]&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
[http://wikipedia.org/ http://wikipedia.org/]&lt;br /&gt;
[[Category:People of the industry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
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