<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://en.zaoniao.it/index.php?action=history&amp;feed=atom&amp;title=EverQuest</id>
	<title>EverQuest - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://en.zaoniao.it/index.php?action=history&amp;feed=atom&amp;title=EverQuest"/>
	<link rel="alternate" type="text/html" href="http://en.zaoniao.it/index.php?title=EverQuest&amp;action=history"/>
	<updated>2026-05-16T06:09:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>http://en.zaoniao.it/index.php?title=EverQuest&amp;diff=4850&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;'''''EverQuest''''' is a 3D fantasy-theme | GamePro = 5 / 5 | GameRev = A- | GSpot = 8.4 / 10 | IGN = 8.4 / 10 | PCGUS = 86% }}  Reviews of ''Everquest'' were mostly posit...&quot;</title>
		<link rel="alternate" type="text/html" href="http://en.zaoniao.it/index.php?title=EverQuest&amp;diff=4850&amp;oldid=prev"/>
		<updated>2019-05-19T08:51:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;EverQuest&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 3D &lt;a href=&quot;/index.php?title=Fantasy&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Fantasy (page does not exist)&quot;&gt;fantasy&lt;/a&gt;-theme | GamePro = 5 / 5 | GameRev = A- | GSpot = 8.4 / 10 | IGN = 8.4 / 10 | PCGUS = 86% }}  Reviews of &amp;#039;&amp;#039;Everquest&amp;#039;&amp;#039; were mostly posit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''''EverQuest''''' is a 3D [[fantasy]]-theme&lt;br /&gt;
| GamePro = 5 / 5&lt;br /&gt;
| GameRev = A-&lt;br /&gt;
| GSpot = 8.4 / 10&lt;br /&gt;
| IGN = 8.4 / 10&lt;br /&gt;
| PCGUS = 86%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reviews of ''Everquest'' were mostly positive upon release in 1999, earning an 85 out of 100 score from aggregate review website [[Metacritic]].&lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
''Everquest'' was named GameSpot's 1999 Game of the Year in its Best &amp;amp; Worst of 1999 awards, remarking that &amp;quot;Following EverQuest's release in March, the whole gaming industry effectively ground to a halt [...] At least one prominent game developer blamed ''EverQuest'' for product delays, and for several weeks GameSpot's editors were spending more time exploring Norrath than they were doing their jobs.&amp;quot; GameSpot UK would also rank the title 14th on its list of the 100 Best Computer Games of the Millennium the following year, calling it &amp;quot;a technological tour de force&amp;quot; and &amp;quot;the first online RPG to bring the production values of single-player games to the online masses.&amp;quot; The [[Academy of Interactive Arts and Sciences]] named ''EverQuest'' their Online Game of the Year for 1999, and was included in ''[[Time Magazine]]''s Best of 1999 in the &amp;quot;Tech&amp;quot; category. ''[[Entertainment Weekly]]'' would include the game in their Top Ten Hall of Fame Video Games of the '90s, calling its virtual world &amp;quot;the nearest you could get to being on a ''[[Star Trek]]'' holodeck.&amp;quot; In 2007, Sony Online Entertainment received a [[Technology &amp;amp; Engineering Emmy Award]] for ''EverQuest'' under the category of &amp;quot;Development of Massively Multiplayer Online Graphical Role Playing Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Controversies==&lt;br /&gt;
&lt;br /&gt;
===Sale of in-game objects/real world economics===&lt;br /&gt;
The sale of in-game objects for real currency is a controversial and lucrative industry with topics concerning issues practices of hacking/stealing accounts for profit. Critics often cite how it affects the virtual economy inside the game. In 2001, the sales of in-game items for real life currency was banned on eBay.&lt;br /&gt;
&lt;br /&gt;
A practice in the real-world trade economy is of companies creating characters, [[powerlevel]]ing them to make them powerful, and then reselling the characters for large sums of money or in-game items of other games.&lt;br /&gt;
&lt;br /&gt;
Sony discourages the payment of real-world money for online goods, except on certain &amp;quot;Station Exchange&amp;quot; servers in ''[[EverQuest II]]'', launched in July 2005. The program facilitates buying in-game items for real money from fellow players for a nominal fee. At this point this system only applies to select ''EverQuest II'' servers; none of the pre-''Station Exchange'' ''EverQuest II'' or ''EverQuest'' servers are affected.&lt;br /&gt;
&lt;br /&gt;
In 2012, Sony added an in-game item called a &amp;quot;Krono&amp;quot;, which adds 30 days of game membership throughout EverQuest and EverQuest II. The item can be initially bought starting at $17.99 USD. Up to 25 &amp;quot;Kronos&amp;quot; can be bought for $424.99 USD. Krono can be resold via player trading, which has allowed Krono to be frequently used in the real-world trade economy.&lt;br /&gt;
&lt;br /&gt;
===Intellectual property and role-playing===&lt;br /&gt;
==== [[Mystere incident]] ====&lt;br /&gt;
On October 2000, Verant banned a player by the name of Mystere, allegedly for creating controversial [[fan fiction]], causing outrage among some ''EverQuest'' players and sparking a debate about players' rights and the line between roleplaying and intellectual property infringement. The case was used by several academics in discussing such rights in the digital age.&lt;br /&gt;
&lt;br /&gt;
===Addiction===&lt;br /&gt;
&lt;br /&gt;
Some argue the game has addictive qualities. Many players refer to it as &amp;quot;EverCrack&amp;quot; (a comparison to [[crack cocaine]]). There was one well-publicized suicide of an ''EverQuest'' user named Shawn Woolley, that inspired his mother, Liz, to found [[Online Gamers Anonymous]].&lt;br /&gt;
&lt;br /&gt;
===Sociological aspects of MMORPGs===&lt;br /&gt;
&lt;br /&gt;
[[Massively multiplayer online role-playing game]]s (MMORPGs) are described by some players The studies make use of data gathered from player surveys and discuss topics like virtual relationships, player personalities, gender issues, and more.&lt;br /&gt;
&lt;br /&gt;
===Organized protests===&lt;br /&gt;
In May 2004, Woody Hearn of [[GU Comics]] called for all ''EverQuest'' gamers to boycott the ''Omens of War'' expansion in an effort to force SOE to address existing issues with the game rather than release another &amp;quot;quick-fire&amp;quot; expansion. The call to boycott was rescinded after SOE held a summit to address player concerns, improve (internal and external) communication, and correct specific issues within the game.&lt;br /&gt;
&lt;br /&gt;
===Prohibition in the state of Minas Gerais, Brazil===&lt;br /&gt;
On 17 January 2008, the Judge of the 17th Federal Court of [[Minas Gerais]] State forbade the sales of the game in that Brazilian territory. The reason was that &amp;quot;the game leads the players to a loss of moral virtue and takes them into &amp;quot;heavy&amp;quot; psychological conflicts because of the game quests&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==''EverQuest'' franchise==&lt;br /&gt;
Since ''EverQuest''s release, Sony Online Entertainment has added several ''EverQuest''-related games. These include:&lt;br /&gt;
&lt;br /&gt;
*''[[EverQuest Hero's Call]]'' ([[Pocket PC]], January 2003)&lt;br /&gt;
*''[[EverQuest Online Adventures]]'' ([[PlayStation 2]], February 2003)&lt;br /&gt;
*''[[EverQuest Online Adventures Frontiers]]'' ([[PlayStation 2]], November 2003)&lt;br /&gt;
*''[[Lords of EverQuest]]'' (PC, December 2003)&lt;br /&gt;
*''[[Champions of Norrath]]'' (PlayStation 2, February 2004)&lt;br /&gt;
*''[[EverQuest Hero's Call 2]]'' (Pocket PC, April 2004)&lt;br /&gt;
*''[[EverQuest War On Faydwer]]'' (Pocket PC, April 2004)&lt;br /&gt;
*''[[EverQuest II]]'' ([[Personal computer|PC]], November 2004)&lt;br /&gt;
*''[[Champions: Return to Arms]]'', sequel to ''Champions of Norrath'' (PlayStation 2, February 2005)&lt;br /&gt;
*''[[EverQuest Role-Playing Game]]'' (a [[role-playing game]] produced in collaboration with [[White Wolf, Inc.|White Wolf]] which uses the [[d20 system]]).&lt;br /&gt;
*''[[Legends of Norrath]]'' (a virtual card game which launched sometime in 2007 or early 2008 which also awards EverQuest and EverQuest II players with in-game items).&lt;br /&gt;
*''[[EverQuest Next]]'' (newest story-based EverQuest game.) Canceled&lt;br /&gt;
*''[[Landmark (video game)|EverQuest Next Landmark]]'' (only world-building Everquest game.) Canceled&lt;br /&gt;
&lt;br /&gt;
A line of novels have been published in the world of ''EverQuest'', including:&lt;br /&gt;
*''Rogue's Hour'', by [[Scott Ciencin]] (October 2004)&lt;br /&gt;
*''Ocean of Tears'', by [[Stewart Wieck]] (October 2005)&lt;br /&gt;
*''Truth and Steel'', by Thomas M. Reid (September 2006)&lt;br /&gt;
*''The Blood Red Harp'', by [[Elaine Cunningham]] (October 2006)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
[http://wikipedia.org/ http://wikipedia.org/]&lt;br /&gt;
[[Category:Entertainment]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
==See Also on BitcoinWiki==&lt;br /&gt;
* [[Arcona]]&lt;br /&gt;
* [[U Run It]]&lt;br /&gt;
* [[Faba Invest]]&lt;br /&gt;
* [[BlockFollow]]&lt;br /&gt;
* [[Masternode Invest]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
</feed>