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], we were ready to pinch hit on MLB The Show 19 until next year’s instalment. Long-time fans of this franchise will know not to sleep on developer Sony San Diego, though, as the studio tends to throw acclaimed curveballs on an annual basis. And while this year’s edition may not have many buzzwords to pull punters in, there’s no doubt that it plays a great game of ball. For our money, this is the best sports series on console right now, and the under-the-hood improvements make the latest iteration the best it’s ever been. The most notable overhaul has been applied to the fielding, with thousands of animations added to make defensive play more robust than ever before.
Unlike in previous entries, it now genuinely feels great cutting off a ball batted into the ground, and then firing it into first base for an easy out. This rounds out the full on-field experience, as minor physics adjustments mean that the pitching and batting gameplay is as tight as usual. Various control options and difficulty settings mean that anyone can enjoy the core loop, and whether you’re a veteran at the plate or a total baseball beginner, you can wring some entertainment from the action. The commentary is starting to feel a little tired now, but the overall presentation is sublime - the tiny visual flourishes really set the franchise apart. Which brings us to the spectrum of modes available.
There are also new minigames that you can complete during the course of the season, and while some of these feel like they belong on an old Flash website like Newgrounds, they add some variety we suppose. It’s the new mode March to October that really stands out, though. This truncated take on an admittedly lengthy season allows you to take control of any of the 30 iconic MLB franchises, overseeing key moments in their pursuit of World Series glory. Tasks range from pitching a perfect ninth inning through to coming from behind in the top of the eighth, and each time you succeed you’ll carry momentum into simulated matches which will maintain your streak.
The idea is that, rather than playing the full season, you’re taking charge of pivotal events, with new sideline reporter Heidi Watney providing context on how your team’s been faring while you’ve been away from the plate. It’s a really well-executed mode that suits MLB’s gigantic 162 game season perfectly, and with further iteration we can see this evolving into something special over the course of the next couple of seasons. We wouldn’t be surprised to see other games "borrow" the format, too. Successfully completing a March to October season will reward you with themed Diamond Dynasty items depending on the difficulty, and MLB The Show 19’s card collecting remains as addictive as ever.
The series’ inspired twist on RISK returns yet again, with new maps to conquer and even more rewards than ever before, while Programs give you in-game objectives to aim for in reward for more cards, cosmetics, and collectible items. Perhaps the biggest addition is Moments, though, which allows you to either replicate or reverse the course of history by playing key games in baseball lore. Not only does this allow the title to showcase some of its new legendary players, but it also operates as a kind of history lesson, with archived footage really adding to the storylines of icons like Babe Ruth. There’s even a black-and-white filter, although retro stadiums would really add to the atmosphere of these challenges. Elsewhere in Diamond Dynasty, the traditional online play feels sturdy, although server drop-outs can make committing to a nine inning game a little dicey. Perhaps the only disappointment, then, will come for fans of Franchise mode, which has largely been untouched this time out. While it remains as comprehensive as ever, the only real underlying improvement has been applied to contract and financial structuring, which is unlikely to particularly appeal to anyone but the most hardcore of players. There’s also no online option, which has been a point of contention for a couple of seasons already.
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Oh no, not this again. Wait, is this a review of NBA 2K19? Nope. As we’ve done the last few years, this is only a review of 2K19's MyCareer mode, not the entire game. I think its scope, coupled with the focus 2K places on it in terms of creating and selling their game, make it interesting enough to warrant this focus. For the longest time, if you wanted to play a proper singleplayer sports game, the NBA 2K series was your only option. He’s a raw talent with a good heart, somebody who is making mistakes but learning from them at the same time. 2K took a lot of flak last year over 2K18's MyCareer, and not all of it was down to the insidious nature of the game’s reliance on microtransactions.
The singleplayer story mode itself was also deeply flawed, built on a ludicrous premise and full of grating and artificial personalities, and the inability to skip even the most pointless cutscenes became infuriating only a few minutes into a career. In some ways, the company has responded to this. There are arch-rivals to hate, small-town players to befriend, questionable hangers-on to navigate and a girl to romance, and for the most part it’s just lovely. Loaded with cameos and with a storyline that feels like it’s actually building to something, it’s the strongest 2K plot in years. Without a narrative to drive you forwards through an NBA career, what’s left to entice you to grind through season after season? It’s certainly not the satisfaction of player progression, which once again has been tied to the game’s insidious obsession with Virtual Currency (VC).
You can practice and perform well all you like, but unlike normal singleplayer game experiences, that won’t improve your stats here. Instead, the only way to level up in NBA 2K19 is to pump VC into your stats. 2K19 is relentlessly asking you to spend VC, in every menu and in every store that litters the Neighbourhood, the hub world that connects the game’s various shopfronts. It makes the whole game gross. Like a slick film that clings to your skin, and no amount of showering can get it off. 60, as though this were some predatory free-to-play phone game and not a AAA home console (and PC) title. This is a singleplayer sports experience. I’m never competing against anyone, never comparing my box scores to anyone else, this is just about me and the story I’m creating in my own house in my own time.
Why can’t I just enjoy the experience in peace? All of this extraneous drama is a damn shame, because once again the basketball on offer is great. Really great this year, actually. There aren’t many big changes, but loads of little tweaks to stuff like layup and shot percentages, interior behaviour and defensive isolation cover make the on-court action a load of fun. Should be. Like, this is literally a game about being a basketball player, asking you to play entire games of basketball. If that basketball was fun, then surely MyCareer by extension is also fun. Yet 2K19's VC bullshit stinks so bad that it wafts over all the good stuff on the court.
Virtual Currency doesn’t just suck a lot of the fun out of the game, it stripmines the experience to the bone. The player should be at the centre of a big singleplayer adventure like this, the focus on their performances and the story unfolding around them. Instead, in 2K19 the player is reduced to a mark. 2K19's MyCareer represents some of the very worst in exploitative, money-hungry design in all of video games. The fact it permeates a singleplayer experience so thoroughly makes this year’s MyCareer a hard pass, no matter how well the initial story is told or how much fun you have actually playing basketball.
CLEVELAND, Ohio - If you think the latest edition of MLB The Show 17 for PlayStation 4 is some indication of how this baseball season will go, Indians fans should feel optimistic. The ratings for every player in this year's game have been released. Three teams tied by each having three players with 90 or higher ratings, including the Indians, Dodgers, Cubs, Nationals and Giants. But it's the Indians who have, top to bottom, the best team with the most (seven) players with an 85 or higher rating. So which Indians player is rated the highest? That honors goes to relief pitcher Andrew Miller who has a 96, the highest rating for any reliever on the game.
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It isn’t easy being king. And thus, the challenge facing NBA 2K19 - what do you do when the last entry in your series sold 10 million copies, but has a 1.6 user score on Metacritic? Can developer Visuals Concepts up their game and shift public perception without breaking the well-oiled money-making machine they built with NBA 2K18? Or is this franchise headed for a slump? As always with this series, NBA 2K19 strikes a nice balance between depth and accessibility on the hardwood. NBA 2K19 may stick to a familiar playbook, but a few significant tweaks have been made to the on-court action. Players have been given more defensive options and the game’s improved AI puts up more resistance, making the quick ‘n’ dirty layups that dominated NBA 2K18 much more difficult to get.
You’ll have to rely more on jump shots and 3-pointers, but don’t worry, shooting feels much improved this year. NBA 2K18’s shot meter was far too fussy, with wide-open shots often missing the mark and 3-point shooting sometimes feeling downright futile. NBA 2K19 seems to be more generous about what’s considered a contested shot, and, generally speaking, the basketball just goes in the hoop more often. Now you can embrace the 3-point revolution without driving yourself insane. Ultimately though, the biggest addition to the on-court action is the new Takeover mechanic, which grants a player a skill boost if you can string together a series of successful plays with them. So, yes, it’s basically NBA Jam’s "on fire" system, but with a bit of extra depth. NBA 2K19’s gameplay may have taken a slightly arcadey turn, but the game is still slavishly dedicated to detail when it comes to presentation.
The elaborate pre-game shows, player interviews, and impressive, natural-sounding commentary are once again represented. Speaking of which, this year’s MyCareer mode, entitled The Way Back, is a major leap forward for the series in terms of storytelling. You begin with The Prelude, a cutscene-heavy prologue, in which you take on the role of A.I., a brash hotshot who struggles to keep his big league dreams alive after he’s overlooked in the NBA Draft. Working your back to the NBA means grinding it out in China and the NBA G League as a member of the Fort Wayne Mad Ants (which is a real team, believe it or not).
It’s an interesting journey, filled with twists, betrayals, and even a bit of romance. The writing and dialogue are surprisingly good, and the some of the cutscenes wouldn’t be out of place in a triple-A action-adventure or RPG. I usually find sports game story modes cringeworthy at best, but I was genuinely impressed by The Prelude. Unfortunately, The Prelude only lasts four to five hours, at which point, it’s back to MyCareer as usual. There are still a few bits of light story to experience, but, for the most part, the focus becomes leveling up and customizing your MyPlayer. Building up your character can be satisfying in its own right, but after a while it can start to feel like a chore. I really wish more of the personality and drama of The Prelude could have carried over into MyCareer proper.
MyCareer also brings back The Neighborhood hub, which is, somehow, even more dull than last year. Any sort of half-hearted attempt to make The Neighborhood feel like an interesting "open world" has been abandoned, as it’s now just a square courtyard surrounded by various shops and attractions. The few features that have been added are mostly just new places to spend money in. Admittedly, some of the multiplayer stuff you can jump into is fun, particularly the ridiculous new trampoline basketball courts, but it would be quicker and easier to select these online modes from a menu. The Neighborhood doesn’t add anything to the experience. It’s hard to escape the feeling that MyCareer and The Neighborhood are just a big money trap.
Virtual Currency (VC), which can be bought with real world cash, is of course required to buy clothes, accessories, and boosts, but you’ll also need it for leveling up and other core gameplay elements. Earning VC in-game is a bit easier than it was last year, but the process is still far too grindy. Basically, you earn enough in-game to level up your character or buy cosmetic stuff, but you can’t do both. Thankfully, there are plenty of other modes for those who get tired of the MyCareer routine. MyGM and MyLeague, which let you get your hands dirty running an NBA franchise, or a whole league of them, are back and their menus and overall organization have been improved.
NBA 2K19’s MyGM story mode is a direct sequel to the one we got last year, with your character and key decisions carrying over. Unfortunately, while I generally enjoyed MyGM in NBA 2K18, the story jumps the shark something fierce this year. The writing is absurdly wordy, to the point it almost feels like a troll. Characters will rattle off 10 to 20 minutes worth of text about the most inane subjects, often wandering off into completely irrelevant tangents. It’s like playing a video game designed by Grandpa Simpson. Thankfully, you can also play a basic, story-free version of MyGM, which I recommend as all the actual team management stuff is fun. Of course, NBA 2K’s popular (and lucrative) MyTeam collectible card game also returns, with a complete visual/menu overhaul and a handful of new games to take part in.